


Other options are available, updating from Super Smash Bros., such as determining the number and type of items that appear during the battle. The traditional mode is "Stock mode", a solo or team-based battle in which the last player to lose their lives wins, but this can be changed to less conventional modes like "Coin mode", which rewards the richest player as the victor they must collect coins created by hitting enemies and try not to lose them by falling off the stage. There are five ways in which the victor can be determined, depending on the game type. The CPU characters' AI difficulty is ranked from one to nine in ascending order of difficulty. In the multiplayer mode, up to four players or computer controlled characters may fight, either in a free-for-all or in teams. If the player's character losses a single life, he/she will receive an immediate game over. "All-Star mode" is an unlockable feature of the game, requiring the player to defeat every character in the game while having health supplements between battles. Melee introduced "Adventure mode", which takes the player to several predefined universes of characters in the Nintendo franchise. These areas may include references to that particular character's past and legacy. Some of these modes are personalized for the character for example, the "Target Test" sets out a specialized area for a character in which they aim to destroy ten targets in the least amount of time they can. The applicable modes range from the "Classic mode", which involves the player battling against opponents in multiple stages until he or she reaches the boss character, to the "Home Run Contest", which is a minigame involving the player trying to launch a sandbag as far as possible with a Home Run Bat. Single-player mode provides the player with a variety of side-scrolling fighting challenges. Not all stages are available immediately some stages must be "unlocked" by achieving particular requirements. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Melee can be accessed via one-button presses and a joystick direction.ĭuring battles, items related to Nintendo games or merchandise fall onto the game field. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage.

Each character's health is measured by a meter that represents the damage received as a percentage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Instead, opposing players must force their opponents beyond the boundaries of the stage. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory.
